Version 1.3 - MacOS/Linux, more settings, better performance


Version 1.3

- Linux + MacOS support

- Added a way to save and load your settings

- Added a URL button, that lets you load images via URL

- Added a Offset feature that lets you choose the start position

- Added tooltips/hints to every button - Improved the memory usage by alot, you can now tile and image into 80k+ til

Files

Tilemap2TileW.7z 9 MB
Sep 06, 2021
Tilemap2TileL.7z 10 MB
Sep 06, 2021
Tilemap2Tileset.x86_64.zip 27 MB
Sep 06, 2021

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Comments

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Deleted post

I can imagine a bunch of free-loading idiots trying to misuse this to extract tiles from example maps made by artists selling their tileset packs.

(1 edit)

Just a quick question: is there a limit to the Import Image's size? I have a 464x256 image that I used for converting down an already-made tileset to 8x8 tiles for ease of use, and I noticed that some tiles don't seem to be included in the Output Images.

The image in question: 


Edit: I found a workaround, in which I split up the image to smaller images, combined the outputs, and ran it through again, and got this: 

Hey there!

No there is no limitation, as long as your pc can handle it. It just needs to be divisible by the tilesize.

I just tried out your picture and I got these results:


without rotation


with rotation

It could be that you accidentally switch the mirrored Mode on.

I hope this helps you and sorry for the late reply!

It's okay, and thanks for the response.
I did do both without, and one with, and I don't know but it seemed like I was missing tiles. It could be doing its job correctly, and I didn't notice (as it was my first time using this program :P).

Hope you have a good day/night!